![]() ![]() That's kind of the thing though, chaos is fun when you have enough tools to bring order to chaos, and PA's thing that it was missing was the ability to reasonably control a spherical battlefield. It's begging to be a macro-manager though, where you kind of decide general things such as techs, maybe influence the AI to build certain buildings in certain orders, but otherwise your bases defend themselves, build themselves up, and attack on their own with you possibly suggesting directions to attack from or how many units to attack with. The chaotic, spherical setting is fine, but it doesn't translate well into a traditional micromanagement simulator that is a standard RTS that leans more towards "tactics" than "strategy" at a meta level. A proper RTS game where you kind of tell an AI to do things but can zoom out, watch, see what's happening, and your base is still taking care of itself with you intervening if you want to. To me, Planetary Annihilation is a game begging for automation. Some of the gameplay elements didn't allow for that strategic gameplay. It's been ages since I played, but I would have liked stronger front-lines and forward operating bases. If I remember correctly the original devs didn't want to use shields and such to balance things or introduce such buildings and units. That is a hard thing to balance on a sphere. Nice to see they tackled balancing though with air and ground units. Unless I'm missing something they didn't drastically change the core building and unit system. ![]() ![]() Looking at the updates they added some new units. That game has a solid engine, but the units, buildings, and general progression weren't fun. The spherical planet was the big thing since an RTS with no edges is strategically chaotic). (Might be subjective, but we didn't find it fun logistically or intuitive in terms of camera movement. The whole planet thing while cool in concept just didn't play well. I kickstarted it along with a few of them. My friends were just talking about this game the other day in the context of wanting a new RTS on a large scale.
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